
Game engine
Urban Engine
A custom 3D game engine with an editor, entity system, and rendering pipeline built from the ground up.
- C++
- 3D
- Editor
I build games, tools, and systems from the metal up — engines, OSs, AI, and full-stack sites. If it’s hard, low-level, or creative, I’m all in.
"Build it yourself. Understand it deeply."
Selected work
From a custom rendering pipeline to a boot-to-game OS — a closer look at what I build.


In development · Levye Studio
A Haitian card game, reimagined for the screen.
Play against three computer opponents in a digital adaptation of traditional Haitian Kasino. Capture cards, build combinations, and plan your next move.

Game engine
A custom 3D game engine with an editor, entity system, and rendering pipeline built from the ground up.

Operating system
A game-focused operating system that boots directly into a fullscreen, game-like environment.
Explore more projects on my GitHub profile.
I’m a self-taught programmer with experience in full-stack web development, game engines, operating systems, and AI integration. I build custom websites, developer tools, and 3D systems from the ground up using technologies like HTML, Tailwind, Astro, and C++. Whether it's deploying a dynamic web app or building a low-level kernel, I enjoy solving tough problems with clean code.
I’m the owner and a programmer at Levye Studio, where I’m working on Kasino, a new game currently in development.
Visit Levye Studio on itch.io ↗"I believe in owning every line of code I write — that means understanding it, breaking it, and rebuilding it until it's mine."
Have a project or just want to say hi?
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